Added GetCustomEventAtEnd without animation specified.
Added GetCustomEvent with SpriteAnimation as a parameter.
Added AddCustomEventAtEnd with SpriteAnimation as a parameter.
Added AddCustomEventAtEnd without animation specified.
Added AddCustomEvent with SpriteAnimation as a parameter.
Added PlayStartingAtFrame with SpriteAnimation as a parameter.
Added PlayStartingAtFrame without animation specified.
Added AnimationDuration to the SpriteAnimation.
Added AdaptPivot to the UiImageAnimator.
Added CurrentAnimationTime property to get the current animation time in seconds.
Added CurrentFrameRate property to get the current frame rate used by the animator.
Added UseAnimationFPS method to go back and use the animation FPS.
Added UseAnimatorFPS method to override the animation's FPS.
Added SetAnimationTime method to set the animation's to the time (in seconds) you want.
Added PlayStartingAtTime methods (without parameter, with animation name and with animation) to play your animation starting at the time (in seconds) desired.
Fixed a bug with animations with empty frames on a UI Animator.
Now your animations will play FASTER than before, because they were playing SLOWER than desired.
Fixed a bug with the times of the frames.
Added GetFrameAtNormalizedTime (with and without FPS specified) to the animation API.
Added GetFrameTime (with and without FPS specified) to the animation API.
Added PlayStartingAtNormalized time (without parameter, with animation name and with animation) to the animator API.
Improved the way the AnimationDuration of the animations is calculated.
Fixed a bug where the animations would play faster on the editor than ingame.
Fixed a bug with out of bounds index using time instead of frames on the animator.
Fixed a bug with custom events not triggering on frame 0.